Two games
Black Spot and Sweet Sixteen.
Both of these are two player games, both with the goal of getting your opponent down to one.
10 white markers
1 black marker.
Taking turns you remove 1, 2 or 3 white markers, the object is to force you opponent to take the black marker.
It's a great way to introduce patterning, logical thinking, being a good sport, and having fun. :)
This game was originally thought to be a pirate game. Picking up the black spot meant you had to walk the plank (and who wants to do that?)
One calculator
The ability to Subtract
Start with the number 16 on the calculator. Subtract 1, 2 or 3.
The Object of the game is to leave your opponent with 1 on the display.
Teaches subtraction skills, logic thinking, math skills, patterning and of course, having fun. :)
1. Does it matter if you go first or second?
2. Would it make a difference if you could only remove 1 or 2 pieces?
3. What if you changed the number of white spots? OR What if you made the game Sweet Seventeen? Would it change the way you played?
4. Can you think of another way to modify this game?